that's a shame.
narrative design
Navigate as high schooler Jude in this short interactive fiction game.
That's a shame. is a Twine game that explores the unbalanced relationship between a freshman and senior in high school. The game grapples with the cyclical nature of sexual trauma and self-blame.
links
play in-browser
process
Loosely based on personal experience,
That's a shame. gamifies self-blame; the story only ends when the player decides to close out of it. If the player is determined to prevent Jude's tragedy, they will find themself stuck in an infinite feedback loop, mirroring the nature of post-traumatic stress.