gaia's brewery

narrative design, environment art, ui/ux


When you inherit your late aunt's potion shop, you abandon your life in the city to become the healer of a small town called Misty Hollow. Will you follow in your aunt's footsteps, or make a legacy of your own?

This 3D isometric point-and-click game was created in Unity Version Control in collaboration with Stella Barbagiannis and Lilli Harris.

links

download
trailer

narrative design

I wrote the narrative for Gaia's Brewery and created its dialogue system with Ink. In the game, the player interacts with customers, gathers ingredients, brews potions, and reads letters, while the shop slowly comes to life around them.

The game follows Emaline, a young nurse who leaves her life in the city to inherit her deceased aunt's potion shop. Here she meets various locals who, in exchange for helping with their troubles, welcome her into their small town and tell her stories about her mysterious aunt Gaia. Ultimately, Emaline must grapple with whether she is running Gaia's Brewery for her own sake, or simply following in her aunt's footsteps.

assets